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Folks:
Sort of a dumb question I think, but here goes:
I'm trying to use the existing wood textures to build a mock up of an
object. I want to 'fade' the outside plywood by setting it partially
transparent via animation to show the internal wood structure. I know I can
do this by playing with the pigments and all, but how can I do it without
changing the library textures (pigments / etc)?
i.e. something like this
#define seethrough 0.9
texture { T_Wood2 transparency seethrough }
(I'd vary seethrough obviously). I can handle all of this but I'm missing
the syntax on how to do the transparency. (Might be the wrong keyword,
although I did look at the syntax)
Thank you,
== John ==
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